Flight FBG-005 · Board game
Hantag
Six castles. One gem from each. Then the center.
Slide stones to lay paths, walk your heroes across them, and take one gem from each of the six castles. Then bring your own hero to the Hantag, at the center of the world, and claim the gem that holds the power of Peace.
- 2 to 6 players
- Strategy
- Completed in 1999
- Est. $25–40
- Play online
- Game designer and artist: Brennan Pope
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The quest
Bring peace to six warring castles.
Han·tag \hän-täg\ n [Am. Eng. fr. OHG hantag, origin of 'center']: a game for 2–6 players involving unique elements of strategy combined with the classic heroic quest
The land's six castles have grown so different that they stand on the brink of war. Long ago a hero built the Hantag at the center of the world, and its keep still holds a gem with the power of every castle: the power of Peace. To claim it, you'll need a gem from each castle first.
How it plays
Slide, walk, collect, claim.
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01
Slide
Roll the stone mover die and make that many slides, 2 to 5, with your castle stones or the clear hantag stones. A sliding stone can push the stone ahead of it and pull the one behind.
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02
Walk
Heroes don't slide: they step on and off stones, as many steps as you like, along any path of stones no more than a space apart. Move both your castle hero and the clear hantag hero, before, between and after your slides.
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03
Collect
Step either hero into a castle courtyard to take one of its gems; your own castle's gem is the hantag hero's to collect. The focus die decides which: unless you already hold a gem of the color it shows, it has to be that castle's. Then roll it again and keep going.
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04
Claim
With a gem from all six castles, walk your own hero into the hantag courtyard and claim the hantag gem. You've restored peace to the world, and you win.
Stones and heroes
Stones slide. Heroes walk.
Your castle stones are yours alone to slide. The six clear hantag stones and the clear hantag hero belong to everyone, so the road you build can be someone else's way in.
Why it works
A race where every road is shared.
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A tug of war, played backward
Your own stones get you around your corner; the clear hantag stones are what carry you to the far castles. Push the hantag stones away from your side, and never pull them toward you.
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One slide, three stones
Push the stone ahead and pull the one behind as you slide, and a single slide moves three stones at once.
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Every path is an invitation
Anyone can walk a path of hantag stones. Build one to a castle and the next player may walk it to that gem before you do.
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Every quest has two heroes
Your castle hero and the clear hantag hero both move every turn, and either can collect. Only the hantag hero can bring in your own castle's gem, and only your own hero can claim the center.
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A monolith covers your tracks
Step on a stone, slide it, step on again: a monolith travels fast and leaves no path for anyone to follow. But it can leave you stranded, and a clear stone can be slid out from under you.
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Heroes knock heroes home
Walk into another hero's space and it goes back to its courtyard, bumping whoever is there, in a chain. Stranded? The Call of Home brings a hero back to its courtyard for the price of one slide.
What's in the box
A board, six castles, two dice.
- 1 gameboard, a hexagon of 127 spaces with a castle in each corner and the Hantag at the center
- 42 stones: 6 in each castle color, and 6 clear hantag stones
- 7 heroes: one in each castle color, and the clear hantag hero
- 37 gems: 6 in each castle color, and the clear hantag gem
- 13 tiles: a keep for each castle's gems, the hantag keep, and a collection for each player
- 2 dice: the focus die, in the six castle colors with their runes, and the stone mover die, numbered 2, 3, 3, 4, 4, 5
The story
Finished in 1999.
Hantag was completed in 1999, with an instruction booklet that opens on its own dictionary entry and closes with its strategies written as proverbs: balance the forces, try to walk another's path, and a monolith covers your tracks. The original set is still complete and playable.
Where it stands
Being restored.
Its rules have been brought up to date from an older version of the booklet, with new diagrams whose every move is checked against the rules, and its board and tiles are redrawn from the original art, as they appear on this page. Only one rule is new since 1999: no hero may collect its own castle's gem. We expect it to sell for about $25 to $40, in line with strategy games like Blokus and Hive; the final price is set at launch. Want to see it on Kickstarter first? Give it your vote.
Play it first: HantagFree in your browser, so you know what you're voting for.